Loot and Experience for Game Session of March 28, 2021: --- LOOT --- The Generosity of Pholtus In appreciation for returning his Golden Sceptre of Light to him, Pholtus bestows the following treasure on the party members: Given to Beatrix: 160000 gp, Art (6 @ 2500 gp): - A necklace string of small pink pearls, Embroidered glove set with jewel chips, A necklace string of small pink pearls, Jeweled Anklet, Gold circlet set with four aquamarines, Gold circlet set with four aquamarines., Ring of Three Wishes, Ring of Invisibility, Staff of the Magi Given to Layrian: 165000, Gems (14 @ 1000): - Fire opal, Opal, Star sapphire, Opal, Blue sapphire, Blue sapphire, Blue sapphire, Opal, Star ruby, Blue sapphire, Black opal, Fire opal, Star ruby, Black opal., Oil of Sharpness, Potion of Vitality, Potion of Speed, Spell Scroll (8th) - Tsunami, Potion of Supreme Healing, Spell Scroll (7th) - Fire Storm Given to Aruzar: 220000 gp, Gems (13 @ 1000): - Yellow sapphire, Opal, Black opal, Opal, Star ruby, Star sapphire, Star ruby, Star sapphire, Blue sapphire, Yellow sapphire, Star sapphire, Fire opal, Opal., Potion of Cloud Giant Strength, Potion of Vitality, Potion of Supreme Healing, Potion of Invisibility, Potion of Invisibility, Potion of Longevity Given to Melian: 210000 gp, Art (4 @ 7500 gp): - Gold cup set with emeralds, Gold cup set with emeralds, Painted gold child's sarcophagus, Gold cup set with emeralds., Ring of Telekinesis 28000 gp, 22000 pp, Art (2 @ 7500 gp): - Small gold statuette set with rubies, Jeweled platinum ring., Potion of Speed, Potion of Supreme Healing, Potion of Speed, Potion of Speed, Spell Scroll (7th) - Etherealness, Potion of Supreme Healing Given to Sundamar: 165000 gp, Art (3 @ 7500 gp): - Jade game board with solid gold playing pieces, More Art (1 @ 2500 gp): - Eye patch with mock eye set in blue sapphire and moonstone, Gold cup set with emeralds, Gold jewelry box with platinum filigree., Ammunition +3, Spell Scroll (6th) - Wall of Ice, Potion of Invisibility, Spell Scroll (8th) - Incendiary Cloud, Sovereign Glue, Ring of Spell Turning In addition, Sundamar picked up the following items while in the Castle of Beautiful Lies (the castle of the witch Goddess, Syrul): *Bone Crown of Syrul: Value: 40,000 gp. When worn, adds +2 to the performance skill of the wearer if the wearer is telling a lie *Bone from the wall of the Castle of Beautiful Lies: Even though it appears to be an ordinary “humerus” bone from a humanoid, it has these properties: +1 to attack, 1d8 bludgeoning, has the “light” property, is wielded one-handed, weighs 2 pounds; value: 150 gp *For Party Members to Determine Who Gets It: Syrul’s Cloak Syrul wore a magic cloak that gave her two special enhancements, but not both at the same time. It was also on the ground after Syrul was slain, along with the crown. Syrul's cloak functions, by default, as a magic "Cloak of Displacement". The cloak can also function as a "Robe of Scintillating Colors". If the wearer wants to change the cloak's magical effect from "Cloak of Displacement" to "Robe of Scintillating Colors", or back again, the wearer has to expend an action to do so. Note: If the wearer changes the cloak's effect from "Displacement" to "Scintillating Colors", the wearer can also activate the scintillating colors effect as part of the same action. Cloak in Displacement Mode: While you wear this cloak, it projects an Illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on Attack Rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are Incapacitated, Restrained, or otherwise unable to move. Cloak in Scintillating Colors Mode: This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on Attack Rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become Stunned until the Effect ends. *For Party Members to Determine Who Gets It: Syrul’s Rod (user must choose which “mode” of the rod will be used before making the attack): (The rod was also on the ground after Syrul was slain.) Syrul’s Rod in “Wither” Mode Melee Weapon Attack:+16, Reach 10 ft., One target Hit: 22 (3d8+9) bludgeoning damage plus 11 (2d10) necrotic damage On a hit, the rod deals bludgeoning damage. In addition, it deals extra necrotic damage. In addition, the target must succeed on a DC 17 constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. Syrul’s Rod in “Hold Person” Mode Melee Weapon Attack:+16, Reach 10 ft., One target Hit: 22 (3d8+9) bludgeoning damage On a hit, the rod deals bludgeoning damage. In addition, the target must succeed on a DC 17 Wisdom saving throw or be paralyzed for one minute. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the paralysis of the target ends. No concentration is required. --- EXPERIENCE --- For defeating Syrul and her servants: Each party member receives 18,900 experience points For excellent roleplay and play of Whimsy cards: 6,750 experience points Total per party member: 25,650 experience points